Alright, let's talk Zelda. Seriously, who hasn't gotten lost in Hyrule at some point? If you're here, you probably want the full picture – like, every Zelda game in order. But hold up, there are actually two ways to look at this beast: the order these games hit the shelves (release order) and the crazy, convoluted order they supposedly happen in within the official lore (timeline order). Both are super useful depending on what you're after. Maybe you're a history buff wanting to see how the series evolved. Or maybe you're a lore nerd diving deep into the Three Timelines (yeah, it gets wild). Either way, buckle up, because we're going through them all. I’ve sunk more hours into these games than I care to admit, trust me.
Finding a list that actually gives you the real details – not just names and dates – feels impossible sometimes. Like, what platforms can you even play the original ones *on* now? Which ones are actually worth tracking down versus maybe skipping? And seriously, what’s the deal with those CD-i monstrosities? We’ll get into all of that. This isn't just a list; it's your roadmap.
Why Knowing Every Zelda Game in Order Matters
Playing in release order? It’s like watching a masterclass in game design unfold. You see the jump from 8-bit pixels in ’86 to the sheer open-world insanity of Breath of the Wild. It hits different. You appreciate the little innovations – like when they first introduced targeting in Ocarina of Time. Game changer, literally.
Timeline order? That’s for the hardcore fans. It’s messy, sometimes feels forced (looking at you, Downfall Timeline split), but connecting the dots between Skyward Sword being the origin story and where Tears of the Kingdom fits? That’s a special kind of satisfaction. Makes you see recurring characters and themes in a new light.
Honestly, figuring out every Zelda game in chronological order, timeline-wise, is half the fun… and half the headache. Nintendo didn’t make it easy!
Every Legend of Zelda Game in Strict Release Order
This is the straightforward one. When did each game actually come out? Let’s break it down year by year, console by console. This is the order most folks experienced them.
The Foundation: NES & Game Boy Era (1986-1993)
| Game Title | Original Release Year | Primary Platform | Key Notes & Accessibility Now |
|---|---|---|---|
| The Legend of Zelda | 1986 | Nintendo Entertainment System (NES) | The one that started it all. Brutally open-world for its time. Available via: Nintendo Switch Online (NSO) Expansion Pack. |
| Zelda II: The Adventure of Link | 1987 | NES | Radical side-scrolling departure. Infamously hard. Love it or hate it. Also on NSO Expansion Pack. |
| The Legend of Zelda: A Link to the Past | 1991 (JP) / 1992 (NA) | Super Nintendo (SNES) | Perfected the top-down formula. Landmark game. Playable on SNES Classic, NSO, Game Boy Advance (GBA) (as A Link to the Past & Four Swords). |
| The Legend of Zelda: Link's Awakening | 1993 | Game Boy | First handheld Zelda. Surreal, dreamlike story. Remakes: Game Boy Color (DX) (1998), Nintendo Switch (2019). |
Starting with the OG Zelda on NES… man, that golden cartridge felt like magic. No hand-holding, just you and that massive overworld map. Zelda II? Whew. I remember throwing controllers over that. It’s a different beast for sure. A Link to the Past on SNES? Still holds up incredibly well. That moment you first pull the Master Sword? Chills. Link’s Awakening on the little Game Boy screen was mind-blowing – such a complete adventure in your pocket.
Entering 3D & Handheld Expansion (1998-2004)
| Game Title | Original Release Year | Primary Platform | Key Notes & Accessibility Now |
|---|---|---|---|
| The Legend of Zelda: Ocarina of Time | 1998 | Nintendo 64 | Revolutionary 3D transition. Often cited as one of the greatest games ever. Ports: GameCube, iQue Player (China), Nintendo 3DS (remake, 2011). |
| The Legend of Zelda: Majora's Mask | 2000 | Nintendo 64 | Dark, time-loop sequel to OoT. Unique and atmospheric. Ports: GameCube (Zelda Collector's Ed.), Nintendo 3DS (remake, 2015). |
| The Legend of Zelda: Oracle of Seasons / Oracle of Ages | 2001 | Game Boy Color | Twin games by Capcom; linkable stories. Available on Nintendo 3DS Virtual Console (discontinued but purchasable if account already had them). |
| The Legend of Zelda: Four Swords | 2002 | Game Boy Advance | Multiplayer-focused bundled with A Link to the Past port. Requires multiple GBAs/cables. Limited re-releases (DSiWare, Anniversary Ed.). |
| The Legend of Zelda: The Wind Waker | 2002 (JP) / 2003 (NA) | Nintendo GameCube | Cel-shaded art style; vast ocean exploration. Remaster: Wii U (2013 - HD Version). |
| The Legend of Zelda: Four Swords Adventures | 2004 | Nintendo GameCube | Follow-up; uses GBAs as controllers. Unique setup. No modern ports. |
| The Legend of Zelda: The Minish Cap | 2004 (EU) / 2005 (NA) | Game Boy Advance | Capcom-developed; shrinking mechanic. Beautiful sprite work. Available on Wii U Virtual Console (discontinued). |
Ocarina of Time. What else is there to say? That shift to 3D defined action-adventure games for years. Playing it on Christmas morning… unforgettable. Majora’s Mask creeped me out as a kid, but its depth is incredible. The Oracle games? Severely underrated. Seasons had that cool season-changing rod, Ages played with time puzzles – linking them together felt amazing. Wind Waker’s art style got hate at first? Crazy. Sailing that ocean felt so freeing. The Minish Cap is pure GBA charm.
Motion Controls, Innovation, and HD (2006-2017)
| Game Title | Original Release Year | Primary Platform | Key Notes & Accessibility Now |
|---|---|---|---|
| The Legend of Zelda: Twilight Princess | 2006 (Wii/GC) | GameCube / Wii | Darker tone, wolf transformation. Wii version mirrored motions. Remaster: Wii U (HD Version, 2016). |
| The Legend of Zelda: Phantom Hourglass | 2007 | Nintendo DS | Direct sequel to Wind Waker; stylus controls. Unique dungeon mechanic. No modern port. |
| The Legend of Zelda: Spirit Tracks | 2009 | Nintendo DS | Train-based overworld; stylus controls. Follows Phantom Hourglass. No modern port. |
| The Legend of Zelda: Skyward Sword | 2011 | Nintendo Wii | Motion-plus sword controls; origin story. Divisive. Remaster: Nintendo Switch (2021 - HD with button controls). |
| The Legend of Zelda: A Link Between Worlds | 2013 | Nintendo 3DS | Spiritual sequel to A Link to the Past; wall-merging mechanic. Highly acclaimed. Playable on 3DS. |
| The Legend of Zelda: Tri Force Heroes | 2015 | Nintendo 3DS | Three-player co-op focus. Lighthearted. Playable on 3DS, requires online/local friends. |
| The Legend of Zelda: Breath of the Wild | 2017 | Nintendo Switch / Wii U | Massive open-world reinvention. Landmark title. Definitive version on Nintendo Switch. |
Twilight Princess on GameCube was my jam – preferred it over the mirrored Wii version. That opening in Ordon Village felt so cozy. The DS games? Phantom Hourglass had that central dungeon you revisited… tedious sometimes, but clever. Spirit Tracks’ train took getting used to. Skyward Sword’s motion controls? I had moments of pure joy and utter frustration swinging the Wiimote. Fi… yeah.
A Link Between Worlds on 3DS though? Absolute gem. Borrowing items instead of finding them in dungeons was genius. Breath of the Wild? We all know how that changed everything. Climbing that first tower and seeing the scope? Mind-blowing.
The Switch Era and Beyond (2019-Present)
| Game Title | Original Release Year | Primary Platform | Key Notes & Accessibility Now |
|---|---|---|---|
| The Legend of Zelda: Link's Awakening | 2019 | Nintendo Switch | Full remake of the 1993 Game Boy classic. Chibi art style. Exclusive to Switch. |
| Hyrule Warriors: Age of Calamity | 2020 | Nintendo Switch | Musou-style prequel to Breath of the Wild. Non-canon story expansion. Switch exclusive. |
| The Legend of Zelda: Skyward Sword HD | 2021 | Nintendo Switch | Remaster of the 2011 Wii game. Adds button controls. Significant QoL improvements. Switch exclusive. |
| The Legend of Zelda: Tears of the Kingdom | 2023 | Nintendo Switch | Direct sequel to Breath of the Wild. Introduces Ultrahand/Fuse mechanics. Huge critical acclaim. Switch exclusive. |
The Link's Awakening remake is adorable. Pure nostalgia trip. Age of Calamity was fun hack-and-slash, even if the story wasn’t strictly canon. Skyward Sword HD? So much better with button controls. Made me appreciate the dungeons more. Tears of the Kingdom… building weird contraptions with Ultrahand is ridiculously fun, even if the Depths felt a bit repetitive after a while. Still, an incredible achievement.
Navigating the Madness: Every Zelda Game in Chronological Order (Timeline)
Okay, deep breath. This is where it gets complex. Nintendo officially released a timeline after Skyward Sword, splitting into three branches after Ocarina of Time. It’s… a lot. Let’s tackle it branch by branch. If you're looking to play every Zelda game in historical order according to Hyrule's lore, here's the map.
The Era of the Goddess Hylia & The Creation of Hyrule
- Skyward Sword: The definitive origin story. Establishes the Master Sword, Demise's curse, and the reincarnation cycle. Play the Switch HD version.
The Era of Chaos & The Force Era
- The Minish Cap: Explains the origin of the Four Sword and Vaati. Happens long before the Triforce is split.
- Four Swords: Vaati's first return after Minish Cap. Short but establishes the threat.
The Era of the Triforce
- Ocarina of Time: The pivotal event causing the timeline split. Link is sent back to his childhood, creating two realities.
The Child Timeline (Link Warns Hyrule)
- Majora's Mask: Directly after OoT's ending, Link searches for Navi in Termina.
- Twilight Princess: Centuries later. Ganondorf is executed, leading to the Twili invasion.
- Four Swords Adventures: Takes place long after TP. Ganon is resurrected using dark magic.
The Adult Timeline (Link Defeats Ganon & Leaves)
- The Wind Waker: Centuries later, after Ganon's return floods Hyrule.
- Phantom Hourglass: Direct sequel to WW, following Link and Tetra's crew.
- Spirit Tracks: Centuries after PH, in New Hyrule established by Tetra.
The Downfall Timeline (Link is Defeated in OoT)
- A Link to the Past: Ganon rules the Dark World after getting the full Triforce.
- Oracle of Seasons / Oracle of Ages: Twin adventures after ALttP, linked by passwords/a linked game ending.
- Link's Awakening: Happens after the Oracle games (or possibly ALttP directly), Link is shipwrecked.
- A Link Between Worlds: Centuries after ALttP, features the same Hyrule map.
- Tri Force Heroes: Features the same Link as ALBW, on a separate adventure.
- The Legend of Zelda (NES): The Imprisoning War happens before this; Ganon's minions search for the Triforce of Wisdom.
- Zelda II: The Adventure of Link: Direct sequel to LoZ, Link awakens the sleeping Zelda.
Yeah, it’s convoluted. The Downfall Timeline especially feels like a "what if" scenario cobbled together to fit the older games. Playing Skyward Sword first gives you the foundation, but jumping straight to Minish Cap feels tonally weird. Honestly? Unless you're deep into lore, playing purely by timeline order isn't always the most fun way. The connections between some games (like ALttP -> Oracles -> LA) are satisfying, though.
Essential Zelda Spin-Offs and "Others"
No look at every Zelda game in order is complete without acknowledging the side trips. Some are fantastic, some… exist.
Main Series Adjacent
- Hyrule Warriors (2014 - Wii U; 2016 - 3DS; 2018 - Switch as Definitive Ed.): Musou game crammed full of characters and fanservice. Non-canon, but fun.
- Hyrule Warriors: Age of Calamity (2020 - Switch): Focuses on the BotW era characters and the Great Calamity. Alternate timeline story.
- Cadence of Hyrule (2019 - Switch): Crypt of the NecroDancer crossover. Rhythm-based Zelda! Surprisingly great.
The Infamous Philips CD-i Games
Considered non-canon and critically panned. Mostly infamous for bizarre cutscenes ("My boy! This peace is what all true warriors strive for!").
- Link: The Faces of Evil (1993)
- Zelda: The Wand of Gamelon (1993)
- Zelda's Adventure (1994)
Seriously, unless you're a masochist or a gaming historian, avoid these.
Other Notable Mentions
- Freshly-Picked Tingle's Rosy Rupeeland (2006 - DS, JP/EU only): Weird Tingle RPG. Cult following.
- Link's Crossbow Training (2007 - Wii): Pack-in with the Wii Zapper. Simple arcade shooting.
- BS Zelda Games (Satellaview, Japan 1995-1997): Broadcast-only games. Rare and fascinating relics.
Cadence of Hyrule deserves more love. Seriously catchy tunes and a clever twist on Zelda gameplay. The CD-i games? I watched playthroughs out of morbid curiosity. Painful.
Which Order Should YOU Play Every Zelda Game In?
Honestly? There's no single "right" way to experience every Zelda game in order. It depends entirely on you!
- Newcomers Wanting Modern Accessibility: Start with Breath of the Wild or Tears of the Kingdom. They're designed to welcome new players. Then, maybe explore the Switch remakes (Link's Awakening, Skyward Sword HD) or jump back via NSO (A Link to the Past, Ocarina of Time).
- History Buffs / Purists: Release Order is your friend. Start with the NES original or A Link to the Past on NSO. Feel the evolution. Be prepared for some old-school challenge!
- Lore Enthusiasts: Dive into the Timeline Order, starting with Skyward Sword HD. Be ready for some awkward jumps in gameplay/tech between entries.
- Casual Players / Limited Time: Stick to the highlights: A Link to the Past (NSO), Ocarina of Time (NSO), Wind Waker HD (Wii U), Twilight Princess HD (Wii U), Breath of the Wild (Switch), Tears of the Kingdom (Switch).
My personal take? Don't force yourself through the harder older games first if they frustrate you. Jump in where it looks fun. Maybe try A Link Between Worlds on 3DS – it’s accessible and brilliant. Or just lose yourself in Breath of the Wild. The connections will come later.
Playing Every Zelda Game: Accessibility & Modern Options
Tracking down old cartridges and consoles can be a pain (and expensive!). Here's the lowdown on playing every Zelda game in order today:
- Nintendo Switch Online (NSO): Essential. Gives you access to:
- NES App: Zelda 1, Zelda II.
- SNES App: A Link to the Past.
- N64 App: Ocarina of Time, Majora's Mask (Expansion Pack required).
- Game Boy App: Link's Awakening (DX version), Oracle of Seasons, Oracle of Ages (Expansion Pack required).
- Nintendo Switch eShop: Link's Awakening (2019 Remake), Skyward Sword HD, Breath of the Wild, Tears of the Kingdom, Cadence of Hyrule.
- Wii U eShop (RIP, but if you have it): Virtual Console for many titles (Minish Cap, Wind Waker HD, Twilight Princess HD, Phantom Hourglass, Spirit Tracks via DS VC). Physical discs for WW HD, TP HD.
- Nintendo 3DS: Physical carts for A Link Between Worlds, Tri Force Heroes. eShop (discontinued) had Oracle games, Link's Awakening DX, Four Swords Anniversary (limited). Majora's Mask 3D, Ocarina of Time 3D physical.
- GameCube: Physical discs only now (Wind Waker, Twilight Princess, Four Swords Adventures, Collector's Edition disc with OoT/MM/Zelda 1/Zelda 2). Prices rising.
- Emulation & Remakes: Be mindful of legality. Official remakes (Link's Awakening Switch, OoT/MM 3D, WW/TP HD) are the best way to experience enhanced versions.
The biggest hurdles? The DS games (Phantom Hourglass, Spirit Tracks), Four Swords Adventures (needs GBAs/cables), and Minish Cap. Praying Nintendo adds GBA to NSO Expansion Pack soon.
Every Zelda Game in Order: Your Burning Questions Answered (FAQ)
What is the absolute first Zelda game chronologically?
According to Nintendo's official timeline, The Legend of Zelda: Skyward Sword is the earliest story. It details the creation of the Master Sword and the origin of the eternal struggle between Link, Zelda, and Ganon (born from Demise's curse). Playing Skyward Sword HD on Switch is the modern way to start the timeline journey.
Where do Breath of the Wild and Tears of the Kingdom fit on the timeline?
This is the million-rupee question! Nintendo has been intentionally vague. BotW and TotK take place so far in the future of *any* existing timeline branch (Child, Adult, or Downfall) that the events of the previous games have faded into myth and legend. References exist to past heroes and events from *multiple* timelines, making pinpointing it tricky. It's widely considered to be a convergence point or so distant that the specific branch doesn't matter anymore. We might never get a definitive placement, but theories abound!
Which Zelda games are hardest to find or play today?
A few stick out:
- Four Swords (GBA): Bundled with A Link to the Past. Requires multiple GBAs/link cables.
- Four Swords Adventures (GameCube): Requires GameCube-GBA link cables.
- The Minish Cap (GBA): Only officially available via now-defunct Wii U VC.
- Phantom Hourglass & Spirit Tracks (DS): Reliant on DS hardware/touchscreen. No ports.
- Zelda Collector's Edition Promo Disc (GameCube): Contains OoT, MM, Zelda 1, Zelda 2. Highly sought after.
- The CD-i Games: Philips CD-i console required. Mostly acquired by collectors.
Are the DS Zelda games (Phantom Hourglass, Spirit Tracks) worth playing?
They are! But with caveats. Phantom Hourglass has a central dungeon (Temple of the Ocean King) you revisit multiple times under increasing time pressure, which some find repetitive. Spirit Tracks replaces the boat with a train, which limits exploration but has its charm. Both rely heavily on the DS stylus for movement and combat, which is unique but takes getting used to. They offer fun puzzles and direct sequels to Wind Waker's story. If you can get past the controls and structure, they're solid adventures.
What's the best Zelda game to start with for a complete beginner?
For modern gamers, Breath of the Wild or Tears of the Kingdom are designed to be entry points. They drop you in a vast world with minimal guidance, encouraging exploration. If you prefer a more guided experience, the Link's Awakening remake on Switch is charming and relatively compact. A Link to the Past on NSO is a classic top-down starting point, though it has some old-school difficulty spikes. Ocarina of Time on NSO N64 app is the quintessential 3D starting point, though its controls feel dated now.
Does playing every Zelda game in timeline order make the story coherent?
Sort of, but not perfectly. You get the broad strokes: the origin (Skyward Sword), the split (Ocarina of Time), and the major events in each branch. However, many games are separated by centuries or millennia, with entirely new kingdoms and characters. Direct sequels (like OoT -> MM, WW -> PH, LoZ -> AoL, ALBW -> TFH) offer clear narrative continuity. The overarching themes of courage, wisdom, power, and the cycle of conflict are consistent, but don't expect a single, tightly woven novel. It's more like a collection of myths and legends set in the same universe across vast stretches of time.
How long would it take to play every single mainline Zelda game?
This is a huge commitment! Ballpark figures (based on main story completion):
- NES Era Games: 8-15 hours each.
- SNES/GB/GBA Games: 12-25 hours each.
- N64/GameCube Games: 20-35 hours each.
- DS/Wii Games: 20-30 hours each.
- 3DS Games: 15-25 hours each.
- Switch BotW/TotK: 50-100+ hours each easily.
Are the multiplayer Zelda games (Four Swords, Tri Force Heroes) essential?
Not essential for the core lore or single-player experience, but fun diversions. Four Swords Adventures (GameCube) is the most substantial co-op experience. Tri Force Heroes (3DS) is enjoyable with friends online/local, but can be frustrating solo or with randoms. The original Four Swords (GBA) is very short. If you can't easily play them co-op, don't stress about skipping them for a lore playthrough.
What about remakes vs. originals? Which should I play?
Generally, the remakes/remasters offer significant quality-of-life improvements, visual upgrades, and sometimes new content:
- Ocarina of Time 3D > N64 version (better visuals, controls, Master Quest).
- Majora's Mask 3D > N64 version (visuals, save system), though some prefer N64's boss fights/Zora swimming.
- Wind Waker HD > GameCube version (faster sail, Pictobox, GamePad inventory, visuals).
- Twilight Princess HD > GameCube/Wii versions (visuals, streamlined items, amiibo cave).
- Skyward Sword HD > Wii version (button controls, skippable cutscenes, QoL fixes).
- Link's Awakening (Switch) > GB/GBC versions (full visual overhaul, quality of life).
Beyond the List: Tips for Your Zelda Journey
Tackling every Zelda game in order is a marathon, not a sprint. Here are some tips:
- Embrace Variety: Jumping from the open 3D worlds to the top-down classics keeps things fresh. Don't play five in a row that feel too similar.
- Don't Be Afraid to Skip/Pause: Hit a wall in Zelda II? Frustrated by Skyward Sword's linearity? Put it down, play something else, come back later (or not!). Forcing it kills the joy.
- Use Guides Sparingly (or Liberally!): Old games like Zelda 1 or Zelda II were designed with player communities sharing secrets in mind. No shame in looking up that one obscure bomb wall or how to progress in the Great Palace. Modern games like BotW/TotK shine brightest when explored blind.
- Appreciate the Music: Seriously, the soundtracks are legendary. Listen.
- Join the Community: Reddit (r/zelda), forums, Discord servers. Sharing discoveries, theories, and frustrations makes the journey better.
Ultimately, the goal is to experience the magic and adventure that makes this series so special. Whether you play three games or all thirty, enjoy the ride through Hyrule and beyond!
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